We are excited to release our virtual reality (VR) version of the popular EarthView3D program. At the moment, we only have an Android version available, but we will publish an iOS and Samsung GearVR version in the near future! Get ready to explore the Earth in virtual reality!

Table of Contents


1 Download
2 Requirements
    2.1 Android
    2.2 iOS
    2.3 Samsung GearVR
    2.4 Microsoft Windows
3 Controls
    3.1 Generic Bluetooth Controller
    3.2 Xbox 360 Controller
4 Privacy Policy
5 Changelog

Download


Version: 1.03.013     Release date: 2016.09.01  

Please click on the corresponding link to be redirected to the appropriate store, where you can download our program.

Android

iOS

Samsung GearVR

Microsoft Windows

Get it on Google Play
or

direct download link




Please check the Oculus store on your Gear VR
headset to download EarthView3D VR

Coming soon!

Requirements


Android

In order to get the best possible experience with this app, your phone should meet the following requirements:
  • Your phone is 3 years old or newer
  • Android 5.0 or newer
  • FullHD screen (1920×1080) on a 5 inch phone or up (at least 400ppi)
  • Dual-core processor or better
  • 2 GB RAM or more
  • at least 400 MB of free space
  • Google Cardboard
Although you might be able to run our app on a phone that does not meet all requirements, your experience might be affected in terms of performance, stability, or legibility. Please let us know if you were able to successfully use your phone with non-minimum specs. This app has been tested on a Samsung Galaxy Nexus (2011) phone which has a dual-core CPU with a 1280×720 resolution and was running Android 4.4.4, but we were only able to get about 26fps. For a fluent experience make sure that you get at least 30fps. In the bottom-left of the HUD you will see a FPS counter, make sure that this number is always greater than 30fps, ideally always close to 60fps.

iOS

In order to get the best possible experience with this app, your phone should meet the following requirements:
  • iPhone 6 Plus or newer
  • FullHD screen (1920×1080, or at least 400ppi)
  • Dual-core processor or better
  • 2 GB RAM or more
  • at least 400 MB of free space
  • Google Cardboard
Although you might be able to run our app on an iPhone that does not meet all requirements, your experience might be affected in terms of performance, stability, or legibility. Please let us know if you were able to successfully use your phone with non-minimum specs.

Samsung GearVR

In order to get the best possible experience with this app, your phone should meet the following requirements:
  • Samsung Galaxy S6 or newer
  • Android 5.0 or newer
  • FullHD screen (1920×1080) on a 5 inch phone or up (at least 400ppi)
  • Dual-core processor or better
  • 2 GB RAM or more
  • at least 400 MB of free space
Although you might be able to run our app on a phone that does not meet all requirements, your experience might be affected in terms of performance, stability, or legibility. Please let us know if you were able to successfully use your phone with non-minimum specs.

Microsoft Windows

In order to get the best possible experience with this app, your computer should meet the following requirements:
  • Windows 7 or newer
  • Oculus Rift, HTC Vive, or OSVR HDK
  • Dual-core processor or better
  • DirectX 9 capable video card or better
  • 2 GB RAM or more
  • at least 400 MB of free space

Controls


Generic Bluetooth Controller

You can use the app with or without a controller. A tutorial during the first launch of the program will explain to you how to use this program without a controller. If you are using Google Cardboard, you can use the metallic ring on the side to toggle the Heads-up Display (HUD). Or, you can use any type of controller that can be connected to your device and the button layout will be as follows:
ButtonFunction
StickPan the map
Button 1Toggle HUD
Button 2Zoom out
Button 3Zoom in
Button 4Jump to next location
This would mean, that e.g. for a widely-spread Android controller as shown in the picture below the button mapping would be like this: controllerusage

Xbox 360 Controller

For an Xbox 360 controller the button mapping is as follows:
ButtonFunction
Stick (any), D-PadPan the map
AToggle HUD
B / LTZoom out
X / RTZoom in
YJump to next location

Privacy Policy


Canada Research Chair Laboratory in Advanced Geomatics Image Processing (“CRC-AGIP”, “us”, or “we”) at the University of New Brunswick (“UNB”) in Canada appreciates the interest you have shown in our products and services by visiting our websites and/or using our products. This policy outlines the information we collect when you are using our services. We at CRC-AGIP take your privacy very seriously and do not store any personal information while you are using EarthView3D VR. The app sends anonymous information to the Google servers (Google Analytics), which helps us keep track of how many users are using this app. We do not track the way you are using the app or what locations you are looking at. We solely use the gathered information to provide you a better infrastructure and access to our service and to determine which countries we should cover next. If you have any concerns, please e-mail us at earthview3d@unb.ca. Definition:
Personal Information: this information would be used to personally identify you, such as your name, email address, physical address, etc.
Anonymous Information: this information is not associated to you and does not allow us to identify you as an individual.

Required permissions:
GPS / location: we only use your location to center the map around your current position. We never store your location or transfer it over the internet.
Data storage: to speed up tile loading we cache already downloaded tiles on your phone (up to a maximum amount of 400 MB). On subsequent visits of previously visited areas we will load the tiles from your phone instead of loading them from our server.

Changelog


  • v1.03.013 (2016.09.01): Changed the way the tiles are loaded, changed the way zooming works, client now deletes all local tiles if the server tiles are different.
  • v1.02.031 (2016.08.10): Added a simplified viewer and added zooming out to sphere.
  • v1.01.022 (2016.07.13): App now pauses autopanning when the user is using a controller, limited max RAM usage to 1/3 of the overall RAM.
  • v1.01.011 (2016.07.11): Added a travelmenu, as well as functionality to determine whether the dataset or the app has been updated.
  • v1.00.000 (2016.07.04): The initial public release.